I played a simple yet rousing guessing game recently that I kept thinking would be great for my students with ADHD and other learning differences.
The game has many versions and names, including “Who Am I?” and Guess the Famous Person. We simply know it as the Tape Game. It’s sort of like HedBanz, but also a bit like Twenty Questions. Players ask one another yes/no questions to try to guess the identity of the mystery person whose name has been taped to their foreheads.
Not only is this game easy to engage in, but the only supplies needed are painter’s tape and a permanent marker. (For better contrast, a neon color tape and black marker would be best.) Read on to learn how to play — and why this game is perfect for neurodivergent minds.
[Read: The Best Board Games for Kids with ADHD]Here’s an example of the Tape Game in real time:
Tape wearer #1, who doesn’t know that the name Lizzo is written on his head: Am I female?
Audience: Yes.
Tape wearer #1: Am I an actress?
Audience: No.
Tape wearer #2, who doesn’t know that the name Bernie Sanders is written on his head: Am I alive?
Audience: Yes.
Tape wearer #2: Am I a politician?
Audience: Yes.
Tape wearer #2: Am I liberal?
Audience: Yes.
Tape wearer #2: Am I Joe Biden?
Audience: No.
Tape wearer #1: Am I a singer?
Audience: Yes.
Tape wearer #1: Am I Taylor Swift?
Audience: No.
Tape wearer #2: Am I Bernie Sanders?
Audience: Yes!
[She rips off the tape and enjoys watching others flail with their guesses.]
[Read: 15 Clever Gift Ideas for Kids with ADHD]
Tape wearer #1: Do I play an instrument?
Audience: Yes.
Tape wearer #1: Am I Lizzo?
Audience: Yes!
[Off goes the tape!]
What is particularly funny are the facial expressions, inadvertent comments, and minor disputes that arise when answering questions. The audience or players might disagree on fundamental details like age, nationality, or supernatural powers, which causes confusion in the person trying to guess the name Baby Yoda or soccer legend Pelé on their head.
This game promotes concentration, awareness, language processing, working memory, and self-regulation.
This game taps into perspective-taking and gestalt principles.
This game is great for semantic categorization skills and lexical development.
Another great feature of this game is its adaptability to accommodate a range of abilities. Taping images or stickers to the forehead (instead of simply writing over the tape) is a suitable option for players who are non-readers or for students with significant cognitive and/or communication delays. If the guesser has an image of a dolphin on their forehead, for example, other players will have a visual reference to help guide their responses.
For all the older people like me, the game seems to highlight memory issues to a comedic level. Some of us forget all the information by the time our turn resumes. Personally, I draw a blank on the name of every celebrity known to humankind. Many of us do not know the icons that kids assume we do, such as the Minecraft character Enderman that was never correctly guessed by an older woman (ahem, me). For these reasons, I believe this game could be made much more pleasant and less humiliating by offering all manner of gestures, sound effects, rhyming words, quotes, lifelines, phone-a-friends, and multiple-choice answers. I’ll work on a revision of the rules pronto!
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